Wallop is a new Earth Trap Master making his debut in Trap Team. Wallop comes from the volcanic lava pits of Mount Scorch where he was an apprentice weapon maker. His people make the most awesome weapons in all of Skylands. Wallop was one of the best apprentices his masters had ever seen. He would use hammers in both hands to quickly shape the hot metal into the sharpest swords or the hardest axes. One day, a fierce fire viper awoke from deep within the volcano and began to attack Wallop’s village. Wallop battled the beast with his two massive hammers and defeated the giant fire snake. Now Wallop uses two Traptanium infused hammers to fight with the Skylanders and protect all of the Skylands.
Fist Bump is a new Earth core Skylander making his debut in Trap Team. He used to be the sleeping protector of the Bubbling Bamboo Forest. However, he awoke when a bunch of purple Greebles came to build a new base in the forest. The Greebles used huge rock-smashing machines that cleared out the forest and chewed up the land. This made Fist Bump furious, so he used his enormous stone fists and hammered the ground with all of his strength. This created a massive earthquake that sent shockwaves towards the Greebles. This destroyed the Greebles machines and the Greebles ran off in a panic. Terrafin noticed this act of bravery and brought Fist Bump to Master Eon who made him a Skylander.
Gusto is a brand new Air Trap Master which debuts in Skylanders Trap Team. He used to be a cloud wrangler in the peaceful Thunderclap Kingdom. He became friends with a mysterious Cloud Dragon who taught Gusto how to master the wind. One day a fleet of Dragon Hunters came to try to capture the mysterious Cloud Dragon. Gusto protected and defended the dragon by using a curved stick. Every time Gusto through the stick at an enemy, it would come right back to him. This surprised the hunters and forced them to retreat. For his act of heroism and bravery, Gusto became a Trap Master and was given a new Traptanium Boomerang to help defend the Skylands.
Gearshift is a brand new Tech Trap Master which debuts in Skylanders Trap Team. She was created by a king who considered the robot to be his own daughter. Gearshift liked to spend most of her time in the Labyrinths below the kingdom tending to the huge machines that were there. This was not what the King wanted her to do. However, one day a squadron of Undead Stormriders attacked and wanted to capture the King. Gearshift hid the King in the Labyrinths below the kingdom and used the Great Gear to fight off the invaders. After this she was made part of the Trap Team where she could use her Traptanium-forged gear to help defend Skylands.
Funny Bone is a brand new core Undead Skylander which debuts in Skylanders Trap Team. He comes from the funniest place in the land of the undead – Punch Line Island. It is also home to the Chuckling Trees who use magic to make everyone laugh when the breeze tickles them. One day Funny Bone was burying his neighbors birthday cake when he noticed strange beings with large axes. He immediately knew that the Chuckling Trees were in danger. So he defended the trees and chased away the invaders. Master Eon took note, and invited Funny Bone to become a Skylander.
Blast Zone is a new Swappable Fire Skylander for Skylanders Swap Force. He is a Furnace Knight with the Rocket movement ability. His back story indicates that he swallowed 100 bombs thrown down his chimney by some trolls and then belched jet fire back at his enemies. As a result his body is now made entirely of flame. You can see this in his character as the parts that are not covered by his armor, his helmet, mid section and one of his knees, looks like flames. His black and copper colored armor covers most of his body and looks like he could be a walking furnace. He holds two lit bombs, one in each hand and is ready to use them. Even his stance indicates he is moving and is ready to jump into battle. Overall, he is a very powerful looking figure. Blast Zone also has an alternate version called Dark Blast Zone. Dark Blast Zone looks identical to Blast Zone in pose, but has a darker black armor highlighted in silver rather than bronze. I think this makes him look even more dangerous. Dark Blast Zone also starts with slightly different stats according to his card.
Blast Zone starts of with some abilities that seem to be slightly above average. He can throw bombs which gives him a bit of a decent ranged attack, and he is able to throw them fairly rapidly one after another. He also starts off with a dash move, which gives him that little extra burst of speed that allows him to get out of trouble quickly. Once you start throwing upgrades on to Blast Zone he becomes a very powerful Skylander in your collection. One early upgrade adds the ability to create a wall of fire to damage enemies. Then that can be upgraded to be able to fully surround Blast Zone. Other upgrades will also make your bombs more powerful and adds an attack to his dash.
As a swappable character there are two different upgrade paths to choose, one for his body and one for his legs. The body paths let you focus either on stronger bomb attacks or a stronger ring of fire. The leg paths both affect dashing, where you can either add a powerful heat wave when finished, or to create a momentary fire shield that damages enemies around it. Any of these upgrades are extremely powerful and useful in battle, making Blast Zone one of our most used characters.
Also as a swappable character he has two soul gem abilities. One doubles the amount of bombs thrown at one time, and the other further enhances the dash attack by leaving a trail of fire behind. Neither is a flashy upgrade, but both add even more attack power to what was already one of the strongest attacking Skylanders available.
It was surprising to see a character that came with the game become this powerful but Blast Zone is probably one of the best and easiest swappable Skylanders to use.
9 out of 10
Blast Zone Video Review
Blast Zone’s Stats
In Game Stats
Dark Blast Zone’s Stats
In Game Stats
Blast Zone’s Attacks
Press Attack 1 to throw a bomb at enemies.
Hold Attack 3 while turning to create a wall of fire that damages nearby enemies.
Press Attack 1 to throw bombs that do increased damage.
Hold Attack 1 to charge a Bomb, release to throw a timed sticky bomb.
Bombs catch fire when they pass through the fire wall created by Flame Breath, dealing increased damage in an area.
Flaming Bombs do even more damage in a larger area.
Reaction Satisfaction Path
Ring of Fire
Creating a full circle with Flame Breath causes a massive explosion.
Ring of Fire does increased damage in a larger area.
Soul Gem Ability
New armor enhancements allow two bombs to be thrown at once!
Hold Attack 2 to dash around with rocket boots.
Ready for Blast Off
Hold Attack 2 to charge a rocket dash and deal damage to nearby enemies.
Armor is increased.
Fuel for the Fire
Hold Attack 2 to dash, dashing now lasts for as long as Attack 2 is held.
Fuel Injected Path
A rocket-fueled fireball is shot out at the end of a dash.
A more powerful Heat Wave is shot out at the end of dashing.
Temperatures Rising Path
A fiery aura appears after dashing, which damages any nearby enemy.
Too Hot to Handle
An even more powerful fire aura appears at the end of dashing.
Soul Gem Ability
A fire trail is left behind while dashing that damages enemies.