Checkout Conner’s Boom Jet Unboxing. This time he feels like giving out some tips on how to get him out of the box. Also, if you listen close, you can hear me as I try to give him some direction. Boom Jet was not high on our list of characters to be excited for, but we’ll see how he plays and then give him a review. Let us know what you think of Boom Jet.
Blast Zone is a new Swappable Fire Skylander for Skylanders Swap Force. He is a Furnace Knight with the Rocket movement ability. His back story indicates that he swallowed 100 bombs thrown down his chimney by some trolls and then belched jet fire back at his enemies. As a result his body is now made entirely of flame. You can see this in his character as the parts that are not covered by his armor, his helmet, mid section and one of his knees, looks like flames. His black and copper colored armor covers most of his body and looks like he could be a walking furnace. He holds two lit bombs, one in each hand and is ready to use them. Even his stance indicates he is moving and is ready to jump into battle. Overall, he is a very powerful looking figure. Blast Zone also has an alternate version called Dark Blast Zone. Dark Blast Zone looks identical to Blast Zone in pose, but has a darker black armor highlighted in silver rather than bronze. I think this makes him look even more dangerous. Dark Blast Zone also starts with slightly different stats according to his card.
Blast Zone starts of with some abilities that seem to be slightly above average. He can throw bombs which gives him a bit of a decent ranged attack, and he is able to throw them fairly rapidly one after another. He also starts off with a dash move, which gives him that little extra burst of speed that allows him to get out of trouble quickly. Once you start throwing upgrades on to Blast Zone he becomes a very powerful Skylander in your collection. One early upgrade adds the ability to create a wall of fire to damage enemies. Then that can be upgraded to be able to fully surround Blast Zone. Other upgrades will also make your bombs more powerful and adds an attack to his dash.
As a swappable character there are two different upgrade paths to choose, one for his body and one for his legs. The body paths let you focus either on stronger bomb attacks or a stronger ring of fire. The leg paths both affect dashing, where you can either add a powerful heat wave when finished, or to create a momentary fire shield that damages enemies around it. Any of these upgrades are extremely powerful and useful in battle, making Blast Zone one of our most used characters.
Also as a swappable character he has two soul gem abilities. One doubles the amount of bombs thrown at one time, and the other further enhances the dash attack by leaving a trail of fire behind. Neither is a flashy upgrade, but both add even more attack power to what was already one of the strongest attacking Skylanders available.
It was surprising to see a character that came with the game become this powerful but Blast Zone is probably one of the best and easiest swappable Skylanders to use.
9 out of 10
Blast Zone Video Review
Blast Zone’s Stats
In Game Stats
Dark Blast Zone’s Stats
In Game Stats
Blast Zone’s Attacks
Press Attack 1 to throw a bomb at enemies.
Hold Attack 3 while turning to create a wall of fire that damages nearby enemies.
Press Attack 1 to throw bombs that do increased damage.
Hold Attack 1 to charge a Bomb, release to throw a timed sticky bomb.
Bombs catch fire when they pass through the fire wall created by Flame Breath, dealing increased damage in an area.
Flaming Bombs do even more damage in a larger area.
Reaction Satisfaction Path
Ring of Fire
Creating a full circle with Flame Breath causes a massive explosion.
Ring of Fire does increased damage in a larger area.
Soul Gem Ability
New armor enhancements allow two bombs to be thrown at once!
Hold Attack 2 to dash around with rocket boots.
Ready for Blast Off
Hold Attack 2 to charge a rocket dash and deal damage to nearby enemies.
Armor is increased.
Fuel for the Fire
Hold Attack 2 to dash, dashing now lasts for as long as Attack 2 is held.
Fuel Injected Path
A rocket-fueled fireball is shot out at the end of a dash.
A more powerful Heat Wave is shot out at the end of dashing.
Temperatures Rising Path
A fiery aura appears after dashing, which damages any nearby enemy.
Too Hot to Handle
An even more powerful fire aura appears at the end of dashing.
Soul Gem Ability
A fire trail is left behind while dashing that damages enemies.