Skylanders Trap Team (Cutscene Theater)

Skylanders Trap Team (Cutscene Theater)Here it is. It took a little longer for me to get to than I thought it would, with all of the reviews we are trying to do. But here is the Skylanders Trap Team (Cutscene Theater) video. It’s basically all of the cutscenes around the main story pieced together to make one slightly long movie. Don’t be too put off by the length, there is about 20 minutes or more of credits at the end. Enjoy!

 

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Trap Team – Kaos Doom Challenge (Waves 41-50)

Trap Team - Kaos Doom Challenge (Waves 41-50)Today Conner and I play the Kaos Doom Challenge (Waves 41-50). It’s starting to get a little more challenging now. This level was in the Itchy Lilies Marsh and featured 5 turrets to set up and protect. One of which was another Giants turret, so if Trap Team is your first game, you might not be able to use all five turrets. I try to level up Chopper a little bit while Conner goes to give Nitro Krypt King a boost. Check it out and see how waves 41-50 play.

 

 

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Trap Team – Nightmare Express (Chapter 21)

Trap Team - Nightmare Express (Chapter 21)Welcome to the final Chapter gameplay video for Skylanders Trap Team. We have played through all 18 chapters, and with this Nightmare Express video we have played through all 4 of the Adventure Packs. Watch as Conner plays as Ka-Boom, and I play as Legendary Deja Vu as we play through an adventure through Flynn’s eyes.

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Trap Team – Kaos Doom Challenge (Waves 31-40)

Trap Team - Kaos Doom Challenge (Waves 31-40)Today we take on the Kaos Doom Challenge (Waves 31-40) in the Twice Doomed Marsh. We’re looking for the difficulty to start to ramp up. This set seems a little more difficult, but still pretty easy overall. Watch as I level up an almost new Cobra Cadabra and Conner ends up fighting with Full Blast Jet-Vac.

 

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Trap Team – Kaos Doom Challenge (Waves 21-30)

Trap Team - Kaos Doom Challenge (Waves 21-30)Since we have felt like we are a little behind with the Kaos Doom Challenges we decided to take on the next 10 waves today. We have discovered that the Kaos Doom Challenges are an excellent way to bring a new Skylander up to speed quickly. Conner has the idea to start with DroBit but eventually ends up using Torch while I use an almost brand new Hijinx. It’s still not very challenging as we blow through most of these waves. I do however gain many levels for Hijinx. Watch as Conner and I play the Kaos Doom Challenge (Waves 21-30) in the Worst Nightmare Marsh and see how we gain several levels for a couple of our newer Skylanders.

 

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Trap Team – Mirror of Mystery (Chapter 22)

Trap Team - Mirror of Mystery (Chapter 22)Well, I guess it was random luck that we played through the new element expansion packs in order (Chapter 19, and 20). Today we jump to Chapter 22, as we decided to play the Mirror of Mystery pack before the Nightmare Express Pack. Conner uses Knight Light again, while I explore Ka-Boom for the first time. Watch as we travel into a mirror universe where everything is the opposite of what we have come to know. The villains that we try to catch are a Chompy and Mab Lobs. See if we can find them.

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Trap Team – Kaos Doom Challenge (Waves 11-20)

Trap Team - Kaos Doom Challenge (Waves 11-20)Well, it’s been a while since we have done any of the Kaos Doom Challenges, but is changing. With the levels coming to an end, and with Lias and I getting near the end of Arena Battles we are not starting to focus on clearing all of the Doom Challenges. So far it does not feel overly challenging. We are discovering though, that it is a very fast and easy way to build both money and experience for our new Skylanders. Watch as Conner and I play the Kaos Doom Challenge (Waves 11-20) in the Horrible Something Temple and see how we gain several levels for a couple of our newer Skylanders.

 

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Trap Team Arena Battles – Exhaust Junction

Trap Team Arena Battles - Exhaust JunctionWelcome to the fourth installment of Trap Team Arena Battles. Today Lias and I take on the Exhaust Junction. This is the most challenging (and frustrating) set of arenas we’ve played yet. Guess which one of us gets frustrated and guess which one of us takes it all in stride? We are forced to use a couple of our best ranged characters in this installment so most of the battles are fought with Bushwhack, Wildfire, and Gusto. Give it a watch and let us know if these levels frustrated you as much as it did us.

 

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Trap Team – Sunscraper Spire (Light Element Expansion Pack)

Trap Team - Sunscraper Spire (Light Element Expansion Pack)Today the boys and I play the new Sunscraper Spire level from the new Light Element Expansion Pack. I play with the new Knight Light, which I thought was the first time I had played with the character, but actually I did play with him for a brief second on the Midnight Museum level. Conner starts with Knight Mare from the Dark Element Expansion Pack so we start with the forces of Light and Dark working together. Overall we found this level and boss battle to be much more interesting than the Midnight Museum. Give it a watch and let us know what you think.

 

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