Double Trouble was an adept spellcaster. On an expedition to find exotic ingredients for his potions, he traveled in search of a rare lily that was said to multiply the power of any spell. So thrilled was he when he found it, Double Trouble instantly ate the plant and performed a spell. Suddenly, there was a loud pop… then another… and another – until he was surrounded by exact copies of himself. As it turned out, he had misunderstood the details about exactly what would multiply. But it didn’t matter, for he quickly realized the clones were delightful companions… never mind that they were only half his size and would explode on contact.
Double Trouble is a Magic Skylander making his debut in Spyro's Adventure. He has two other variants available: Double Trouble Series 2 (Giants), and Royal Double Trouble (Giants).
He was released with the Wave 3 Skylanders figures for Spyro's Adventure. He was released as an individual pack and then later as part of a triple pack with Whirlwind and Drill Sergeant.
Meet Double Trouble
Card Stats | ||||
---|---|---|---|---|
Attack: | 75 | Max Health | 250 | |
Defense: | 50 | Speed | 35 | |
Speed: | 30 | Armor | 18 | |
Luck: | 90 | Critical Hit | 50 | |
Elemental Power | 32 |
All Attacks | |||
Eldritch Beam | Press and hold Attack 1 to fire a beam of energy that locks onto targets. | Free | |
Conjure Exploding Double | Summon a mindless double that seeks enemies and explodes. | Free | |
Arcane Eldritch Beam | Eldritch Beam attack does increased damage. | 500 Gold | |
Conjure Unstable Double | Exploding Doubles do increased damage. | 700 Gold | |
Summon Magic Bomb | Press Attack 3 to summon a Magic Bomb | 900 Gold | |
Advanced Construct Techniques | Have up to 3 Exploding Doubles active at any given time. | 1200 Gold | |
Channeler Path | |||
Extended Eldritch Beam | Eldritch Beam has longer range and does extra damage. | 1700 Gold | |
Magical Cataclysm | Magic Bombs do increased damage. Prerequisite: Summon Magic Bomb | 2200 Gold | |
Magic Armageddon | Hold Attack 3 to fire off repeated Magic Bombs. Prerequisite: Magical Cataclysm | 3000 Gold | |
Conjuror Path | |||
Imbue Construct | Shoot an Exploding Double and increases in size and damage. | 1700 Gold | |
Rocket Powered Doubles | Exploding Doubles launch themselves at enemies and do extra damage. | 2200 Gold | |
Spirit Construct | Exploding Doubles from automatically when enemies are defeated. | 3000 Gold | |
Soul Gem Ability | |||
Waterwalker | Double Trouble can now fly over water. | 4000 Gold |