Double Trouble Series 2

Double Trouble Series 2
"Boom Shak-A-Laka!"

Double Trouble Series 2 Retailers

Giants Triple Pack 4 Retailers

Double Trouble was an adept spellcaster. On an expedition to find exotic ingredients for his potions, he traveled in search of a rare lily that was said to multiply the power of any spell. So thrilled was he when he found it, Double Trouble instantly ate the plant and performed a spell. Suddenly, there was a loud pop… then another… and another – until Double Trouble was surrounded by exact copies of himself. As it turned out, he had misunderstood the details about exactly what would multiply. But it didn’t matter, for he quickly realized the clones were delightful companions… never mind that they were only half his size and would explode on contact.

Double Trouble Series 2 is a Magic Series 2 Skylander appearing in Giants. He has two other variants: Double Trouble (Spyro's Adventure), Royal Double Trouble (Battlegrounds).

Double Trouble Series 2 was a Wave 2 released Skylander available separately or as part of a triple pack with Flashwing and Gill Grunt Series 2. He can still be found in stores.

Meet Double Trouble Series 2


    Card Stats
In Game Stats
Attack: 90  Max Health250
Defense:60  Speed35
Speed: 30  Armor18
Luck:100  Critical Hit50
  Elemental Power25


All Attacks
Eldritch BeamPress and hold Attack 1 to fire a beam of energy that locks onto targets.Free
Conjure Exploding DoubleSummon a mindless double that seeks enemies and explodes.Free
Arcane Eldritch BeamEldritch Beam attack does increased damage.500 Gold
Conjure Unstable DoubleExploding Doubles do increased damage.700 Gold
Summon Magic BombPress Attack 3 to summon a Magic Bomb900 Gold
Advanced Construct TechniquesHave up to 3 Exploding Doubles active at any given time.1200 Gold
Channeler Path
Extended Eldritch BeamEldritch Beam has longer range and does extra damage.1700 Gold
Magical CataclysmMagic Bombs do increased damage. Prerequisite: Summon Magic Bomb2200 Gold
Magic ArmageddonHold Attack 3 to fire off repeated Magic Bombs. Prerequisite: Magical Cataclysm3000 Gold
Conjuror Path
Imbue ConstructShoot an Exploding Double and increases in size and damage.1700 Gold
Rocket Powered DoublesExploding Doubles launch themselves at enemies and do extra damage.2200 Gold
Spirit ConstructExploding Doubles from automatically when enemies are defeated.3000 Gold
Soul Gem Ability
WaterwalkerDouble Trouble can now fly over water.4000 Gold
Wow Pow!
Triple Trouble!Eldritch Beam splits off into three separate beams when it locks on an enemy.5000 Gold

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