At first glance, it’s easy to be frightened by Hood Sickle. Some say it’s his imposing stature that freaks them out. Others are unnerved by his menacing hood. But most just try to stay away from his long, sharp scythe – and it didn’t help that he had a bad habit of disappearing and then suddenly popping up behind unsuspecting people. In fact, the Trap Masters that locked him away in Cloudcracker Prison hoped they would never have to see him again. But Master Eon thought there might be a chance for Hood Sickle to change his ways. Everyone said Eon was crazy, but after spending time with the mysterious creep, Eon learned that Hood Sickle was actually not a bad guy – just really super spooky. Hood Sickle took his job of terrifying others very seriously, and Eon believed that perhaps he could bring a similar dedication to teaching others as a Sensei. Plus, he figured that Skylanders in training would certainly pay attention in his classes. This has all proven true, and Hood Sickle now teaches Sentinel Imaginators, who definitely hang on his every word. Or else.
Hood Sickle is a reformed villain in Skylanders Imaginators. He is now of the Dark element type and he will train others who wish to learn the Sentinel class.
Card Stats | Max of 350 | |||
---|---|---|---|---|
Attack: | 330 | Attack: | 14 | |
Defense: | 300 | Defense: | 8 | |
Speed: | 150 | Speed: | 8 | |
Luck: | 70 | Luck: | 4 |
All Attacks | |||
Dark Scythe Combo | Press Attack 1 four times for a double ended war scythe combo. | Free | |
Dark Dislocation | Tap Attack 2 to dash into the darkside. Leave behind dark remnant that enhance the speed and damage of war scythe attacks. | Free | |
Gravity Well | Press Attack 3 to create a gravity well that slows enemies. Gravity wells explode after several seconds. | 500 Gold | |
Extended Dislocation | Hold Attack 2 to charge up a longer dash. Longer dashes do more damage. | 700 Gold | |
Dark Combo | Absorbing the dark remnants left over from dash grants more spins at the end of Dark Scythe Combo. | 900 Gold | |
Detonate Gravity Wells | Gravity wells can be detonated by pressing Attack 3 twice in quick succession. Two gravity wells can exist at the same time. | 1200 Gold | |
Sick Sickles and Darker Dislocations Path | |||
More Remnants | Now drop up to 4 remnants. Press Attack 1 to absorb them and gain an extra spin, armor, more speed, and more damage during the Dark Scythe Combo. | 1700 Gold | |
Even More Remnants | Now drop up to 6 remnants, which grant another combo spin, more speed, more damage, and projectile deflection for the duration of Dark Scythe Combo. | 2200 Gold | |
Dark Stinger | The last spin in Dark Scythe Combo now causes a powerful shockwave. | 3000 Gold | |
That's a Swell Gravity Well Path | |||
Longer and Stronger | Gravity well does more damage and lasts longer. | 1700 Gold | |
Warp Pulse | Hit the gravity well with your war scythe for a shower of war scythes! So exfoliating! | 2200 Gold | |
Explosive Dash | Detonate the gravity well by attacking it with Dark Dislocation to trigger a large explosion of dark energy. | 3000 Gold | |
Soul Gem Ability | |||
Scythenado! | Attack a gravity well with your war scythe to create a tornado that shoots war scythes! | 4000 Gold | |
Sky-Chi Ability | |||
Scythe Scycle | Hold Special Attack to perform your Sky-Chi Power, and hurl dark energized war scythes. | N/A |